I started on Windows client software in C++ and Win32 — payroll software, installers, the kind of codebase where a data-corruption support ticket lands on the person who wrote the library. Then game servers at CAPCOM, where a live title teaches you what latency and load actually mean, and where I ended up leading server operations.
After that, CTO and technical-lead roles: consolidating four vendors onto one platform, building engineering organizations, running offshore teams in India and Vietnam. Since 2023 I have run DEVenus as its representative director, focused on AI and 3D work.
The thread through all of it is vertical range. I can write the CUDA kernel and the React Native front end that displays its output, and I can explain the trade-off between them to someone who does not write code. Right now that mostly means real-time AI voice and video — currently building GPU inference on SM120 and SM86 kernels for a real-time AI voice chat product, and porting avatar models to Rust in the evenings.
I work in Japanese and English, and I have no allergy to talking to executives.
Working stack
Rust
Python
C++
TypeScript
CUDA / WGSL
PyO3
WebGPU
WASAPI / ETW
WebRTC
AWS / GCP / Azure
FastAPI
React / Next.js